VR ENDLESS PLATFORM CREATOR
UNREAL ASSETS
Documentation
VR Endless Platform Documentation
Project structure
- This project contains four templates in total, organized by categories and sub-categories,each of them explained later.
- In the root folder you will find two folders named DynamicPlatforms and StaticPlatforms.
- DynamicPlatfroms and StaticPlatforms are divided into two sub-categories named DynamicTiles and StaticTiles.
- Each asset is postfix with that category and sub-category so that you can identify them sseparately.
- DP = Dynamic Platform
- SP = Static Platform
- DT = Dynamic Tile
- ST = Static Tile
- SM_Mesh_DP_DT means this asset is belongs to Dynamic Platform, Dynamic Tile category.
- Why project is organized in this manner?
- All templates are separate from each other, so that if you decide to use one of the you can easily modify one and remove other one, that you no longer using.
How to get started
- To get start, open template that you want to use
- Navigate to Maps folder.
- Open Map_Demo Map.
- Select VR Preview get play demo.
- You can select how many tiles you want to spawn at time by selecting BP_TileHandler.
- in the details panel you can change how many you want to spawn by changing Initial Spawning Tile value.
Template Overview
- Dynamic Platforms
- Dynamic Platform Templates will generate new tiles in a dynamic Location corresponding to the previous tile.
- Static Platforms
- Static Platform Templates will generate new tiles in a straight line.
- Dynamic Tiles
- You can create dynamic tiles from these templates, what that means is that it will create a new tile at the end of the platform, and destroy the tile that is no longer in use.
- Static Tiles
- You can create Static tiles from these templates, it uses a technique called Polling, what it does is rather than creating and destroying tile every time the player moves, it will move a tile from front to end so that it has better performance.